
Could potential GTA VI AI clones force a faster official port?

When it comes to major 3D releases, Rockstar is clearly prioritizing console launches over PC ports.
Credit: Kyle Orland
When it comes to major 3D releases, Rockstar is clearly prioritizing console launches over PC ports.
Credit: Kyle Orland
Time is getting short
The rise of AI-based reverse engineering tools, which can quickly turn a console game binary into easy-to-port raw code with incredible brute-force efficiency and minimal human effort, could change this kind of “PC can wait” calculus for Rockstar. “I think I would be worried, if I were Rockstar, that someone would just take the PS5 version and have the AI change it to PC,” Vermeij told Rock Paper Shotgun.
Certainly, decompiling a game as complex as Grand Theft Auto VI wouldn’t be as simple as, say, previous human decompilations of early 3D RGT games. But even if an AI coding system struggles to capture all the details of GTA VIWith advanced weather systems and scripted sweat simulations, that doesn’t mean it’s impossible.
Vermeij speculated that reverse engineering the console version of GTA VI could cost “tens of thousands of dollars in tokens”, and the resulting port “probably won’t be as good as (Rockstar’s) efforts” in the end. That said, Vermeij said it would probably be enough to satisfy some potential PC gamers and that he “wouldn’t be surprised if there was an effort to bring (the releases) a little closer together” to get ahead of that.
“What was the case before is that there is so much effort to develop the game that it is not possible to rip it off, and that has completely changed now,” Vermeij said. “So, yeah, we’re going to have to see over the next few years how that plays out.”
Although there has been no official timetable announcement for the PC port of Grand Theft Auto VIreports suggest that Rockstar is currently targeting Q1 2027.
Gn tech