
Sony’s QSSR Upscaler Expands to Spider-Man 2, ARC Raiders, No Man’s Sky and More
Sony introduced QSSR in October, starting with Marvel’s Wolverine and Ghost of Yotei. This is a scaled-down version of the PS5 Pro’s PSSR, developed through Project Amethyst with AMD. QSSR shares its interface with PSSR, which should make it easier to add to games that already support the Pro upscaler. The developers mainly point to sharper and more stable images, and Remedy’s Erik Jansson even compares this jump to what PSSR did for the PS5 Pro. However, this comes at a cost. In Digital Foundry’s Marvel’s Wolverine testing, QSSR took about 1.5 to 1.8 ms more per frame than Insomniac’s own upscaler when going from 864p to 1440p, and the cost jumped to about 4.4 ms with 4K output.
Sony says more PS5 games will add QSSR in the coming months. Meanwhile, AMD and Microsoft are bringing FSR 4.1 to the Xbox Series X|S. As for GTA 6, Rockstar’s console details only mention PSSR for the PS5 Pro, with nothing on QSSR for the base PS5 before the game launches on November 19.
Gn tech