
Ubisoft Shuts Down Trials Developer RedLynx, Cuts Jobs at Singapore Studio
Ubisoft has proposed the closure of Finnish studio RedLynx, creator of the Trial franchise, and major job cuts at Ubisoft Singapore, lead developer of the ill-fated Skull and Bones. The cuts are the latest in the company’s ongoing restructuring, which is seeking to significantly reduce costs and reform into a new Creative Houses structure. Both studios had been integrated into that organization’s Creative Network, providing central support to other teams.
“Today we informed our teams of a proposed closure of RedLynx in Finland, subject to the local change negotiation process, which would affect up to 52 positions,” the firm said in a statement.
“At Ubisoft Singapore, 70 positions have been changed to align the studio with upcoming production needs. The studio remains an important part of Ubisoft’s global production organization. We deeply value the contributions of both teams and recognize the impact this can have on our colleagues. We are committed to supporting our teams throughout this process and leading it with care and respect.”
RedLynx was purchased by the firm in 2011, following the enormous success of Trials 2 and Trials HD. It delivered a series of subsequent games in the Trials franchise, culminating with Trials Fusion in 2019, before becoming a support studio within Ubisoft’s development organization. It had already undergone staff reductions in 2025, when the studio announced it would move from a multi-platform studio to one “specializing in small screens”, with two unannounced mobile titles in development. GamesIndustry.biz understands that the company is not currently assigned to a project and does not have any lasting autonomous title.
Ubisoft Singapore was established as a support studio in 2008 and has taken on a series of larger projects for the company, including the development of the naval combat sections of the Assassin’s Creed franchise. This led him to create the pirate title Skull and Bones, which underwent a notoriously grueling development process that saw numerous delays before finally shipping in 2024. 70 jobs represent about a fifth of its total workforce.
Redlynx is the latest studio to close its doors as part of Ubisoft’s long-running cost-cutting program, which entered its “final” phase this year. This year, the company has closed studios in Stockholm, Halifax, Winnipeg and Belgrade, canceled six games and laid off staff around the world as it reorganizes into six “Creative Houses”, each housing a series of brands and studios.
In September, it announced that Creative House 2 would now be known as Massive Entertainment, adopting the name of the Swedish studio that led the development of Tom Clancy’s The Division franchise.
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